
Jareck Hunter
Caldari Academy of Decadence Hereticus Aegis Communis
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Posted - 2008.12.08 21:20:00 -
[1]
Well where to start...
The Trium guy with the fee for blues and reds... well only cause you have no friends in this game, why should everybody else pay for it? Will not change anything, but only lead to a minor friendly fire in great fleet fights. FC only needs to know who is friend and foe and then call the right targets.
The one with the idea of rotating dyspo moons... are you crazy? have you ever scanned a system with 64 moons? It will simply be a pain in the ase and would change nothing. The Alliance holding sov in the region will get the moon.
Problem with coalitions: Well i don't see a problem there, more numbers mean more damage, nothing simpler than that. And nothing more realistic.
We had a nearly same discussion in the german forums a month or two ago. There i suggestet an idea against the need to blob.
Atm a blob is needed to archive something in the big 0.0 playground, who says something different, never was there. You need them to siege Pos and to deffend Titans/Capfleets, which deffend/attack pos. So you need a fleet to gain Sov.
What would be if you don't need a fleet to conquer a system, or maybe it would only help, but would not be the main factor?
Ok my idea was to introduce planets/colonies as sov controlling points. There are lots of posts about colonies and so on... so i think i don't need to say a lot about them.
They would be static, they could need fuel to develop, they can gather ressources, and they should be conquerable with ground forces, which don't need a fleet during fighting.
But a Fleet can be used to deploy ground forces and to help them during fight (planetary bombardement). So the other side can help too, but isn't needed.
The ground battles can take some hours (minimum 12-24, so the deffender can react) to days and you can start invasions on different planets at the same time. So it will give you an advantage to split you fleets, to fast respond to planetary bombardement requests of you ground forces.
Colonies should be harder to maintain, then a pos, and maybe so limit the size of an alliance controlled area. Maybe they can bring special requests every 2 weeks or so, which have to be fullfilled or the people become angry and don't defend against aggressors and such things.
Someone mentioned, that the only weapon against caps (dread/carrier) are caps or big fleets... So maybe i had the idea of Long Range Artillerie Ships and posmodules and marker-ammunition. I hope some of you know the game, freespace 2, there you had ammo, to mark a target for the big guns of the really big ships. Maybe so a small ship can go into a dread fleet, mark one and move out, and make damage, with the help of somenone else. Just an idea, which also encourages teamplay.
Just some random ideas. ------------------------------------------------- Sorry for my bad english^^
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